In a recent statement from the Axie team, the release of Homeland has stirred discontent within the community. A cascade of issues, from bugs to reduced rewards, prompted the team to address the shortcomings and chart a course for improvement. The team acknowledges the initial success of Project K and recognizes the importance of realigning development with community expectations.
The development journey of Homeland has been marked by unexpected twists, deviating from the original community-driven vision. Initially envisioned as a space with social elements, a thriving economy, and captivating art, Homeland’s evolution took an unforeseen turn. The initial Project K (demo) reminiscence emphasized social interactions, a sentiment cherished by players exploring Lunacia with their Axies.
Project K intentionally offered limited content, encouraging players to savor the experience over weeks. This aligns with the core principle of gradual progression leading to user-generated content dominance. However, subsequent Homeland iterations focused on single-player aspects, diverging from the initial vision and the team’s lean and iterative development ethos.
The letter “K” in Project K stands for “kingdom,” expressing the initial concept of the first Land game, which included players building their land plots (similar to little kingdoms), enlarging their lands, and engaging in rivalry to win prizes while advancing their land plots with resources (forming a whole game loop). Along with outpost and holy site warfare and raids, the concept also alluded to spectacular clan wars and other things.
Proximity had a significant role in the original idea of Land (this will always remain the case and is one of the basic commitments, but it is useful to distinguish between different Land versions). Axies might harvest resources to bring home from a distance, or they could kill monsters (Chimeras) and gain rewards.
Leadership and Accountability
Acknowledging past autonomy issues, Jiho and Trung are now taking direct control of Homeland’s roadmap. The team accepts responsibility for falling short of standards and pledges to align future development with the community’s vision.
AXS Rewards and Game Economics
Addressing concerns about Play-to-Earn fund distribution and imbalances in Land rewards and AXS staking, the team stated that they plan to diversify land play rewards and involve the community in rebalancing the reward system.
Homeland Stabilization and Improvement: Immediate actions involve bug fixes, revisiting mechanics like Moonbeam and Moonfall, reintroducing leaderboards, and exploring new reward mechanisms. Long-term plans include realigning Homeland with the original vision, integrating Land NFTs into Project T, and improving communication channels.
Homeland’s Future Plans and Community Engagement
The roadmap outlines short-term fixes, re-evaluating mechanics, integrating Land NFTs into Project T, and prioritizing iterative development. The team acknowledges the need for transparency in AXS rewards and commits to active community engagement through Discord, Twitter, and quarterly town hall meetings. The lessons learned from Homeland’s release will guide the team toward a reinvigorated vision, aligning with the shared dreams within the vibrant universe of Lunacia.